2.7.1. Editor Mode Overview
The Editor Mode allow to add and edit specail types of actors (Scenario Actors and Soda Vehicles) on a level.
2.7.1.1. Actor Operations
Add New Actor
To position an actor on the map, simply select it from the menu and drag it to the desired location. For moving actors, such as vehicles, this action sets their starting position.
For more information about type of actors, consult the Scenario Actors
Move, rotate and scale
Move, rotate and scale selected actor
Coordinates
Change coordinate system - global or body axes:
Global coordinate system:
Body axes:
2.7.1.4. Vehicle Debug Panel
Vehicle Debug Panel appears on the left side of application window:
First blue-colored line - vehicle name.
Second blue-colored line - vehicle storage type and location. Possible values:
NoSave - vehicle is not saved yet
BinLevel - vehicle is saved as a part of the binary level save game
JsonLocal - vehicle is saved to a JSON-formatted file in local storage.
DB - The vehicle is saved to the MongoDB database.
Below there are per-component blocks - with green-colored titles. They contain some debug or internal component data. You may turn this data display on and off for any component in its menu: Common → Draw Debug Panel.
If a component has any internal warning or errors, they will be displayed regardless of the above setting: